Win two rounds by finishing with more total power than your opponent.
Play one card per turn. Choose a card from your hand, then click a highlighted row. Its icon shows melee, ranged, siege, or any row.
Units provide power. Spells resolve and go to the graveyard. Locations stay on the battlefield and have no power.
Pass when you want to save your remaining cards. Passing lasts for the entire round. The opponent can keep playing until they also pass.
Your leader can rally every allied unit by 1 once per match. This uses your turn.
Between rounds the board clears, your hand carries over, and you draw up to two cards. A tied round awards a victory to both players.
This first prototype uses sample cards and provisional rules to test the beta-style battlefield.